Post by phantomgenetics on Oct 31, 2011 23:43:56 GMT
Well, I'll give it sample by sample here is the introduction:
Silicon Universe Storyline
Year, 3782 mankind has drained Earth’s final resources. You control your character male or female. After character customization has been completed you will set off on a space journey in order to find salvation in different systems of the universe. Your character’s backstory is that as a young child, he/she was a stranded, feeding off the leftovers of society. Your family used to be very wealthy, and when executed, you were thrown to the streets to care for yourself. As growing up, you inherited the remaining wealth of your family, and was able to pay off for college and take an occupation as an astronaut. Now, you have been given the opportunity to take mankind to the next step of humanity. With your co-pilot, Chuck Winstein, you will scour the galaxy in search of inhabitable land.
New Salvation- Long Term Exploration
The first part of this quest is the simple tutorial most games offer. Follow Chuck throughout the station as you learn the basic movement procedures, combat mechanics, etc. As you head into the loading bay, a cutscene will activate. Your mission administrator, Sierra Mauvieresz, will explain your mission in further detail. After she has finished talking, the tutorial will head into the quest screen. Showing how you can select and deselect quests. Open the hatch and you will head into the Amonger V, a space shuttle that has lasted for over 500 years. A cutscene will play, describing how “The Hero”, as you’re addressed, has made out onto the land they call “Silicon Universe” You awake from your long 1000 year nap in near orbit of the universes. Not too long after your wake, Chuck notices small fleet of unknown “warships”. As you watch the fleet come closer, Chuck will tell you to brace for impact as the game will tell you get down. The will start launching projectiles at you as Chuck runs up to the controls and attempts to pilot the spacecraft. As you head towards the universe, its orbit pulls you in as you crash land into the surface… Chuck wakes you up telling you that they are bound to come and hunt us down. Dazed you open the hatch and head to the outside… Quest Complete!
Reward: 50 XP (enough for your first rank up)
Achievement/Trophy: The Cosmonaut
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The game will inform you about rank ups and how you can gain points from rank ups to enhance your skills in combat or body armor. Next, the game will introduce you to enhancements, upgrades to your basic knowledge, body, and mental stability.
New Salvation- Spreading the Word
Chuck tells you to scout the area if any of those space craft things are searching for us. He will be setting up the communications system while you scout the area. He will also tell you to look for supplies such as food, weapons, signs of potential inhabitance, etc. The game will signal you to access the menu, and it will tell you to go to the map. It will teach you how to set and reset objective markers. After that has been completed exit and head to the objective point. When you reach the objective point, a cutscene will activate. It will show large forces deploying from space crafts. You will signal in Chuck, he will respond. You will tell him that hostile forces are coming this way. The game will then tell you how to sprint and teach you how to use “quick navigation actions”. As you get back to the crash site, Chuck will tell you that he can’t activate the communication device due to the fact that there is an unknown code. He asks if you can hack the device. You agree to try and the hacking tutorial commences. After completing the tutorial, hostile forces will approach to an unsafe distance. Chuck tells you hide behind the bushes. When you do, Chuck will twist his ankle on an uprooted stomp, Triggering a trap, Chuck is taken away by mysterious tribesman. They then take him away up the nearby hill...Quest Complete!
Reward: 50 XP
Achievement/Trophy: The Telegram
New Salvation- The First Encounter
Stay hidden as the tribe people take Chuck away. Silently, stalk the tribe people as they carry Chuck away to their camp. After you have followed them, a new objective will appear telling you to head the hill and take out the tribespeople, or called Savages. The game will teach you how to perform different variations of stealth kills. When you get to a certain point, the tribesmen will grab you from behind and start beating you while you’re on the ground. The game will tell you to push certain buttons to kick off the Savage. After you have fought off the savage, you will pick up a sword. Kill the Savage. Open the door leading to the central point of the village. You will see four guards protecting Chucks position. The game will introduce you to multi-kills, if you press the attack button in response to your kill, you can chain the previous kill to another powerful hit or a kill. After you have killed the guards guarding Chuck’s position, free Chuck from his restraints. A cutscene will occur; the mysterious forces invade the camp. Their commander, Commander Joane, and her troops will surround you and interrogate you as of why you have come to their land. Chuck will start to explain why the both of you came in search of new land. She will notice that you seem to be human. She will ask to lead you to your spacecraft. Lead Joane to your spacecraft, she will connect transmission with the HQ back at Earth. They will talk a bit…Quest Complete!
Reward: 100 XP
Achievement/Trophy: First Endeavors
End of Basic Tutorial
Proper Gunmanship
Joane will let you board her ship. During the space trip to McGartha, the second largest universe, she will tell you how her crew used to be humans from Earth. Mistranslations of plotting, led the group to their crash landing on McGartha. After being inspected by other lifeforms on the planet, Joane’s crew was held in captivity by Dr. Interinn. Experiments were conducted on them and some grew DNA defects and lost their sanity almost as if they were other creatures entirely. After about a decade or so, the lifeforms that inhabited McGartha were vacated by “other humans”. Shortly after, humans inhabited the 3 major “universes”. As the ship docks into McGartha, she will tell you to vist the Prime Minister, Jackie Poulmaire. As you head off the ship, Joane will give you 500 credits to spend at shops and stores. Chuck will tell you he’ll meet you at the loading bay with Joane after you have spoken with the Prime Minister. Speak to the Prime Minister; tell him that you are an astronaut from Earth, and that the population is in need of new inhabitance. As you return to the loading bay, the camera will zoom in on an incoming missile. The missile will hit the loading dock and part of the floor will start collapsing. Run to the crashing floor to regroup with Joane and Chuck. She will tell you to follow her as she makes her way to the armory. Some enimies will leap out of a window. Pull out your wepon and defend Joane from the attacking enemies. After you have killed the remaining enemies, enter the armory. Joane will start opening a crate as enemies will appear. Protect Joane from the incoming enemies. After you have defeated the enemies, Joane will empty the crate and hand you a first edition rifleman’s handgun. The game will tell you the basic concepts of wielding a firearm. In 3rd person view, the gunplay has a similarity to that of Gears of War. In 1st person, however, the gunplay holds a mix of Call of Duty and Halo. Make your through the rafters while fighting off the armed forces. At a certain point, the rafters will split into two sections. Chuck will go on one side while you and Joane go on the other part. Soon after, enemies will start coming from Chuck’s part of the rafter, provide Chuck covering fire. Now, aliens will start coming from your side of the rafters. Kill the remaining aliens, and head down to the loading bay. Kill all enemy forces. A S.T.I.U will spawn. Joane will hand you an enemy analysis pad. The game will tell you to use the analysis pad to scan certain enemies for weak points, weaponry, description, and aggressive patterns. Use the analysis pad to figure out how to kill the S.T.I.U. Kill it. After you have killed the enemy, a cutscene will occur; You, Joane, and Chuck will head for Joane’s spacecraft. As you’re boarding the spacecraft, a missile will be fired destroying the floor below Joane and Chuck. You will be able to catch Joane and pull her back up, but Chuck will fall to the lower deck. You and Joane will board the ship and flee from the loading bay…Quest Complete!
Achievement/Trophy: You sure know how to wield a gun.
Reward: 150XP, 100 credits
Intergalactic Warriors
Joane will explain the current plan for evacuating the residence of McGartha. She will tell you that the plan is to take the Backdrop Airstream to Orthilia Universe. While taking the pathway, you’re confronted by Enemy Airships (called Intimidators). These are semi-bulky airships with low powered turrets. Kill the enemy aircrafts and proceed down the airway. During these ship quests, gameplay is more like a RTS. Instead of moving with the joystick thingy, you plot points. You can attack enemies by pressing the a or the triangle button. Destroy the remaining enemies and continue on through the airstream. Eventually, you will come across a group of ally fleets fighting against enemy fleets. The game will inform you that you can control other fleets to take out bigger enemies. Destroy the remaining group of enemies and continue on. Now you will come against a new type of enemy, Stalkers. These are frail, small ships with small gun turrets. These ships can move from the back or the front. Their key feature, however, is there large missile attached to the bottom of the aircraft. It fires the missile and 4 other smaller missiles branch off. Kill the stalkers and proceed throughout the Backdraw path while killing all enemy threats. When you get about half way through the path you are pulled in by a strong current into the Pytoniaus Universe. You will be forced to land in the Pytoniaus Universe. As you land on the Universe, Joane will tell you that she doesn’t like the look to this…Quest Complete!
Rewards: 50 credits, 100XP
Achievement/Trophy: Got Your Wings Early
Gathering Supplies
Open the hatch. Joane will survey the landscape. The landscape seems to have an abundance of jungle. She will ask you to gather supplies. She will hand you a data pad on the items you need to collect. Collect the according ingredients. Here is a list of the ingredients needed for this quest.
-Meat
-Ten poisonous plants or mushrooms (Use the data analyzer to find poisonous plants)
-Iron
-Wood
After you have collected the ingredients, Joane will teach you how to cook foods. If you cook foods, they will give more health and sometimes will give an added effect. Joane will tell you how to cook foods and how to start a fire. After you have cooked the meat, Joane will tell you how to abstract poison from plants. By removing poison from plants, you can make that plant edible, however you can also use the poison you abstracted from the plants to make your weapons stronger and give them added effects. After Joane has showed you how to cook and abstract poisons, she will take you inside the ship to show you how to repair equipment. There are 3 ways of repairing weapons. The first way is to simply repair it on a workbench. This is the easiest way of repairing a weapon, however this is the most inaccurate solution and if repaired this way, may need repairs daily. The next way is the second most effective way of repairing weapons. This way can only be done on a furnace. It is to smelt iron and to put the iron on the broken areas of the weapon. This does repair the weapon the longest, but it takes the longest to set up. The third way is to take apart the same weapon or a similar weapon and use the parts of the weapon and repair individual parts of the weapon. This is the most effective way because the equipment can overlap so you won’t have to use multiple weapons to repair the weapon over time. After you have learned how to repair equipment, she will talk to you about what that force is that was pulling you and Joane in…Quest Complete!
Achievement: Survival Instinct
Pyramid Rituals
Joane will look out of the ship and notice a tractor beam thingy. She will tell you to track down the location of the tractor beam. Make your way throughout the jungle until you come to a pyramid-like structure. As you enter the pyramid, a cutscene will occur. As you’re inspecting the entrance to the pyramid, these spirits, called Revenants, will appear. As you are surrounded by Revenants, a mysterious man, known as The Wizard, will fight off the revenants. He will then approach you and start talking to you. He will tell you that behind the pyramid lies the tomb of the great King Miast. It is said that he was one of the most powerful rulers to ever walk Silicon Universe. Banished by the Gaurdians, Miast faded into the afterlife. He will then tell you that the only way to enter his tomb is to open it up magic. Enter the pyramid. While solving puzzles and fleeing from enemies(as revenants are only killable by the use of magic attacks)make your way to the entrance of King Miast’s tomb…Quest Complete!
Reward: 200 credits, Fireball Scroll
Achievement/Trophy: Grave Robbers and Ghouls
Tomb Raider
As you approach the door to King Miast’s tomb, The Wizard will appear to teach you on how to use magic or spells. The limit of magic you can use at any given time depends on how high or low your Spirit bar is. Your Spirit bar can be lengthened by abusing magic then pick the Spirit Enhancement when you level. Magic in this game is important because it affects the range of your fast traveling. Your Spirit bar affects how frequent you will be able to travel. Using spells is the only way they’ll upgrade. You can get new spells by leveling up and selecting them as enhancements. Open the seal to King Miast’s tomb. Fight off the revenants while making your way to King Miast’s sarcophagus. As you approach his tomb, a cutscene will occur. It will show Joane rappelling down an open hatch on the ceiling. She will disturb his tomb by trying to steal an urn on a mantle. This will enrage King Miast and he will come out of his sarcophagus as a ghost, and he will possess Joane. The Wizard will try and fight King Miast off of Joane. King Miast will shrug off The Wizard’s attacks and start to attack you. You must now kill the King. He has two forms; His first form is where he possesses Joane and uses her assault rifle to attack you. During this form a magical sphere will be up, preventing from hurting King Miast. In his second form, he will be the Ghost of himself. The only way to damage this form is with magic attacks. He switches between this form unpredictably, so be attack cautiously and at your own risk. Use the enemy analyzer to figure out his statistics and how to kill him. When you have defeated King Miast, a cutscene will occur he will become enraged and will kill Joane. He will then omit out a powerful energy that will send the pyramid collapsing. The Wizard will tell to grab the Teleportation Scroll inside of the urn. Use the spell and teleport your way back to the ship…Quest Complete
Reward: 250 credits
Achievement/Trophy: Spirit Tamer
Fast Traveling
Fast traveling in this game may be a bit more complicated than other games. There are two ways of fast traveling. Each way has their own benefits and disadvantages. The first way is by visiting a camp at one of the universes. There is only one camp per universe. Once you complete a certain quest, the camp on that universe will open up. You can only travel from camp to camp. The alternative way is to use the Teleportation Spell. This is the spell variation of fast traveling. This can be done in any place of the universe, however, this has certain distances of which you could fast travel to. You can upgrade the distance of fast traveling by first, abusing the spell to its maximum potential, and then upgrading it in the Enhancements Menu. This way of transportation drains your Spirit overtime.
Distress Signals
Enter the ship and exit the universe. Take a look at Joane’s data pad. You will need to hack into it. You will know, by playing a recent transmission, which Joane and Queen Orthilia were talking on a recent transmission. Apparently, after the alien’s attack on McGartha, the plan was to surrender Cathialium and bring up most of the defenses on Orthilia. During that was taking place, a group of soldiers would flank McGartha and soon flank Cathialium. As the message ends, another message is sent by Orthilia stating that they’re under attack and need reinforcements to any responding forces. Set your Coordinate Destinations for Orthilia. Head to Orthilia. The first part of this quest contains a ship mission. Fight off the enemy forces while making your way to Orthilia. As you approach the universe, the camera will some on three ships loading at the depot. As you send the ship into auto-pilot, head towards the rocket turret on the side. Mount it and destroy the three ships. The ship will then land near the loading to reveal enemy aliens approaching towards Orthilia’s forces. Kill the enemy forces. When you kill the forces, a S.T.I.U will spawn. Being launched through the air, it will connect with your ship and cause you to fall to the lower levels. Land on the depot and make your way to Orthilia’s forces. Once you reach Orthilia’s forces kill the S.T.I.U. After you have killed the S.I.T.U, talk to Orthilia. She will tell you that the only way to stop the alien invasion is to activate the Maximum Security Defense Generator (M.S.D.G). This will jam all nearby hostile S.T.I.U and aircrafts. Unfortunately for you, the M.S.D.G was taken over by enemy forces so the S.T.I.Us and the aircrafts can safely land on the loading bays. Head to the M.S.D.G. As you reach the upper portion of the generator room, you will see Chuck fighting off the aliens. From above, give Chuck covering fire while he fights off the enemy forces. Chuck will tell you that in order to turn on the generator, you’ll need a maintenance keycard. Collect the keycard, this can be found in the Chief Inspector’s office on the desk. Head to the Chief’s Inspector’s office. You will notice that the office was put under security lockdown and the gate that protected the office was melted down. Go into the office and collect the card key on the desk. When you exit the office you will encounter a F.I.M (Flame Infiltration Mech). Use your enemy analyzer to figure out how to kill the F.I.M. Head to the lower deck of the generator room. When you return, you will notice that Chuck has been impaled with a spear containing a globe like item on the other tip. If you inspect the globe, you will notice that it seems to be an almost an exact replica of Earth. Use the keycard to lower the gate protecting the switches. A cutscene will occur: You will look at Chuck for a moment, and then you will walk up to his dead body. You will then rest your hand on his corpse, and quietly you will say a prayer. The cutscene will end and you will now need to turn on the switches. After that has been completed, speak to Queen Orthilia. She will tell you she notices you have activated the M.S.D.G. Although she can’t reward you right now, she’ll tell you to head to her palace so she can properly thank you. Head to her palace in the center point of the universe. Speak to her in her throne room to accept your reward….Quest Complete!
Reward: 400 Credits
Achievement: Say Hello To Sierra For Me…
*Side quests are now activated*
Joining the Resistance
After the attack on Orthilia, Queen Orthilia will ask you to join a resistance against the aliens. She will tell you that the meeting will take place at the town’s square. Meet Queen Orthilia, along with the other civilians, at the town square. A cutscene will occur: Queen Orthilia will start giving a speech about how the aliens soiled humans’ last chance for hope and salvation. She will then tell you that the aliens are bound to attack again. As she talks about defending the universes for the sake of humanity, she will finish the speech by saying that there will be some type of Resistance formed to rebel against the aliens. She will then say that we will commence with a conquest over the now occupied Cathialium. She will then inform all citizens willing to join the Resistance to head to the palace for further details. Head to the palace. As you near the palace you will encounter a hobbit. A cutscene will occur: The hobbit will advise you to inform the queen that an assassin will attempt to kill the queen. He will give you a data tab listing the location of the assassin where he will be located. The hobbit will tell you that his name is Jack Swargins, professional thief and spy. He will tell you that he is always waiting at the pub and will give you a worthy reward if you successfully take down the assassin. That will be a mandatory Sidequest Encounter. Make your way to the palace. Once you have entered the palace, you need to enter the throne room. Once there, she will tell you the mission on taking Cathialium. They won’t need an airship as she is one of the only human beings that knows the route which you can enter Cathialium from Orthilia. After that, she will tell that you will need to help the assault squad that is being currently held up in the Cathedral. She will discuss further plans as needed. When the meeting dismisses, Queen Orthilia will hand you a bow that was passed down by her ancestors. It has magical energies that repair it, and it also has energies that let it switch from a bow to a double-edged blade. It is called the Diswertex Bow. Welded by the famous blacksmith, Paul Diswertex Hizzamer the bow was given to the family as a reward for fending off the forces of Chaos and Order. Exit the castle…Quest Complete!
Reward: Diswertex Bow
Achievement/Trophy: Fighting Back
Hostile Grounds
Talk to Orthilia when you’re ready to try and take back Cathialium. She will tell you to meet her at the outskirts of Orthilia. Meet here at the out skirts of the universe. She will have gathered all the troops for the fight against the aliens. As you start to make your way to the pathway to Cathialium, hostile forces will start to spawn. These enemies are called Mistico Draco Guerrieri. They are specially trained military operatives that have been terrorizing civilians around the universes for a while. The group believes in the seven ancient dragons: Aswanious, Laminieous, Bakoulious, Umareiose, Lussuria, Puzuda, and Gasstario. These dragons were said to help shape and protect Silicon Universe in its early stages. As the enemies deploy from their dragons, which will fly away, to the ground. One of the enemies, however, will stay on the dragon and become a dangerous enemy. These enemies are called MDG Dragon Tamers. These enemies are very dangerous with the dragon’s element. They also can up close to attack or they can even land on the ground and wreak havoc. Occasionally, the particular enemy may have an ally of theirs riding on the back as a support. Kill the enemy forces and head towards the outskirts. As you approach the outskirts, the game will introduce you to a new mechanic, free-running/wall climbing. Climb and advance through all the obstacles until you reach the top. When you reach the top more enemies will spawn. Three of the enemies will be on turrets while 2 of them will be riding dragons. Kill the enemies and head towards Cathialium. By now, you should be able to see Cathialium from a distance. Climb down the Cliffside. You will see a camp with enemies in it. Invade the camp and kill all enemies. Investigate the huts. As you look through the huts, you will notice a human that has a slight resemblance to Chuck. Untie the man and interrogate him. He will tell you that the aliens are keeping the rest of the assault squad in the Cathedral. He will tell you that his name is Chuck Winstein. You will tell him that that is impossible. You will tell him that Chuck Winstein has been killed. He tell you that Dr. Interrin, DNA, Artic Cave, Ultimate Humans…He will then begin to come into a seizure like state and and his body will begin to turn black with dark red veins appearing vibrantly. You will become startled as Queen Orthilia will inform you that enemy forces are approaching. Two S.T.I.U and about 15 footsoldiers, and 3 F.I.M. Kill all enemy forces and proceed towards Cathialium. Kill the enemy forces as you near Cathialium. As you approach a white energy barrier, you will hear Queen Orthilia tell the troop that they better prepare for a hell of a fight. You will need to deactivate the outer generator in order to enter the heavily guarded Cathialium. You will approach a squad of enemies. Kill the enemies and approach the camp that holds the generator. Kill all enemy threats and make your way to the outer generator. Kill all enemies in the camp and shut down the generator. In order to shut down the generator, you need to hack into it. After you have shut down the generator, the barrier protecting Cathialium will start to weaken but not disappear. Use the enemy data analyzer and scan the workings of the barrier. It will tell you it is connected to two other generators. Shut down the other generators. When you shut down the other generators, two S.T.I.U and Dragon Tamers will appear and start to attack you. Kill the enemies and head into Cathialium. A cutscene will occur: Queen Orthilia, you, and the rest of the squad will hide behind a piece of cover and view the land. She will tell you that whatever they’re guarding, the definitely want it to be kept secret. Queen Orthilia will inform you to head to the Cathedral and free the captive squad. Make your way to the Cathedral. The game will then introduce you to the stealth mechanic of the game. Queen Orthilia will keep a radio transmitter so she will be able to contact you. Silently, make your way to the entrance of the Cathedral. The main door to the Cathedral will be locked, so you will need to find an alternate entrance. Once you find an alternate entrance, enter the Cathedral. A cutscene will occur: it will show you approach the main floor of the Cathedral. You will see members of the assault team being experimented on. Queen Orthilia will try to communicate with you telling you that the squad is under attack. This will disrupt the silence in the Cathedral and the scientists will be suspicious about your presence. The will inform the guards protecting the Cathedral. They will then tell the assistants to transport the experiments to “Checkpoint B”. They will take the squad out of the Cathedral. The cutscene will end and you now have to kill the guards. While you’re fighting off the guards, Dr. Interrin will start to flee from the Cathedral. Your job now is to fend off the hostile forces while you chase down Dr. Interrin. He will run throughout the forest. After you have chased down Dr. Interinn to a certain point, you will need to tackle him and interrogate him. Ask him questions regarding to the experiments and whereabouts of the assault team. He will tell you that they are being shipped to the Northern Ice Cap, Quahlo. He will tell you that they are manipulating human genetics so they can transform the human into a more powerful deadly human entity. You will then hear Alien Forces approaching. You will run away inside the nearby forest. You will attempt to contact Queen Orthilia. She will respond claiming that reinforcements are on the way. A cutscene will occur: You will tell her that the aliens have conducted experiments on the assault squad to extend humans to their ultimate form. You will also tell her that the aliens have taken the assault squad to Quahlo. She will gasp and tell you to hurry to the cave, and then contact her….Quest Complete!
Reward: 500 Credits/ 400 XP
Achievement/Trophy: More Secure Than We Thought
Death is cold
Make your way towards the Northern Ice Cap as you fight off the enemies. As you are about on the south-western border of Cathialium, you will be doing a bit of walking. You will know you are close to the cavern when you are confronted by heavy snowstorms and you are battling ice warriors. The entrance to the ice cave will be blocked off by the debris of a crashed glacier. A group of Hunters will appear and will ask you what you are doing in these deserted parts. Ask about the glacier’s collapse. They will tell you that these aliens blew up the entrance to Quahlo, which ended up resulting in an avalanche which blocked off the entrance again. Ask them if they know of any alternate entrance. They will tell you if you speak to the Crazed Witch, Liza, she might be able to teach you a spell to melt the obstacle in your path. They will tell you that she can be found deep inside Gauss Canyon. Make your way to Gauss Canyon. Work your way throughout the canyon until you reach Liza’s hut. Talk to Liza. Ask her if she has a spell that could melt the ice away. She will tell that she will give you the spell if you can help her with one little problem. She will request that you will fulfill a curse on a nearby city. She will ask you to go to Qualium and head to their chapel. She will ask you to pray at the chapel and say a curse. She will tell you that the curse was supposed to be set on the town because her 3 children were slaughtered and mutilated by the townspeople. She has tried to set the curse on the town before, but the townspeople were only able to cripple her, preventing her from being able to reach the chapel. She will end the conversation by teaching you the shield spell. Head to Qualium a\nd enter the chapel. Go up to the alter and say the curse. The in the chapel will hear the curse and will try and stop you. Kill the priests and continue on with the curse. Once the curse is complete, head outside. There will be around 50 guards there to attack you. One of the guards will attack you from behind and you will fall to the ground. The game will then tell you to activate the shield spell. This spell can protect you from multiple attacks and attacks from a 360 degree angle attacks. After a little bit of Shield Spell tutorials, some villagers will appear frantically saying a blizzard is approaching. Quickly, cast the shield spell and watch as the blizzard, aka the curse, freezes and slices up the people in town. After the blizzard ends, return to Liza and claim your reward…Quest Complete!
Reward: 300 XP/ 350 Credits
Ice-Kickers
Make your way back to the entrance of the Ice Cave. Use the fireball spell to melt the debris blocking the entrance. Enter the cave and start to navigate the caverns while fighting off the different types of enemies. After you get to a certain point, you will see the captors taking the assault squad into a large cavern. You will then radio in Queen Orthilia and tell her that you have found the Doctors. Silently follow them throughout the cavern. They will soon start to set up post saying that the spirits will cherish their present. Walk up to the doctors and try to confront them. You will then be attacked from behind by a new type of enemy, assassins. These are fairly agile enemies that have duel shock batons. A cutscene will occur: it will show the assassins preparing to attack you. The doctors will flee deeper into the cave. You will hear ice breaking, the ice wall will collapse as some alien bodyguards will pop out of the wall. Alien Bodyguards are bulky enemies that have a powerful melee attack and grab attack with a somewhat powerful ranged attack. These enemies have some decent abilities to cope with their attacks. They can produce a shield force field that when attacked with a melee weapon, will pull the attacker inwards for a direct melee attack. They have a boosting ability that lets them move around to destinations faster. They can then use that boost and convert it into a charge attack. Use the data analyzer to figure out a way to kill the enemies. Untie the assault squad and speak to them. They will tell you that the doctors were planning to sacrifice them at the Pits of the Doomed. Contact Queen Orthilia and inform her that the doctors were taking the squad to the Pits of the Doomed. She will tell you to find the doctor’s and interrogate them. Find and interrogate each of the four doctors. At random, the doctors could have one of the following combonations:
- Four bodyguards
- Four assassins
- 2 of each
- 1 of each
Confront and interrogate each of the scientists in order to piece the Pits of the Doomed’s location. After you have done so, you will need to head to your destination. Once you enter the pits, a cutscene will occur. It will show a squad member hanging by a rope above one of the pits. He will scream out for help as the Alien Sorcerers in the back of the cavern will say a chant. After the chant has ended, a pool of light will surround the pit below the squad member. The light will then swallow the mercenary and the light will disappear instantly. Then a Giant-Sea like creature will jump out of the water and start to chomp on the squad member. Beware, as the scene will be gory. At the start of the boss fight, Queen Orthilia will radio in and ask you what is going on. You will tell her that this sea creature thing has appeared from the pits. She will tell you to stop the beast and think of the last location of which you have found Chuck. Use the data analyzer to figure out the best strategy to defeat the Artic Summoner . Defeat the Artic Summoner….Quest Complete!
Reward: 400 Credits/ 500 XP
Achievement/Trophy: Beasts from Lower Levels, Are Just Higher Entities
Bring In the Heavies
A cutscene will occur after you have defeated the Artic Summoner. It will show that you will climb up on the beast and start to attempt to control the beast. The game will then teach you on how to control the Artic Summoner. Follow the directions on how to control it and start the attacking tutorial on killing the Alien Sorcerers that are trying to stop you. Make your to a thin wall of a cave and exit the cave. Now you need to make your way to Cabbilial, the main city of Cathialium, and take down the enemy forces. Head to Queen Orthilia’s forces and provide the group with some covering fire. There will soon be Stalkers and Dragon Tamers starting to attack you. Kill off the enemies then propel yourself down the Artic Summoner and a cutscene will occur. Queen Orthilia will look very unpleased. She will tell you that the story behind the beast you were riding on is that when a certain organism is sacrificed in the pit, it will create an ultimately superior substance of that species. She will ask you to go to Othilia and head to her palace. Once there she will ask you to head to her palace and seek out the man known as Jack Swargins. Go to the ship and fly out of Cathialium’s orbit. Fight off the enemy ships and start to head to Orthilia. You will hear a communication sequence appear in your mind. The Wizard will tell you that he is using telepathy to communicate you. He will tell that strange things are happening in Macgartha, and that you should figure out a way to land on Macgartha. While fighting off the enemy ships, you will be approaching Macgartha’s orbit. The wizard will start to talk to you to land on the lower part of Macgartha and meet him at his temple. Ask him where the temple is. He will tell you that you don’t need to know, you have already known where it is all this time….Quest Complete!
Achievement/Trophy: Heavy Hitter
Reward: 200 Credits
Always Learning
Land on Macgartha. Head to the Wizard’s temple and he will greet you before you arrive. He will meet you at the entrance of his temple and greet you. A cutscene will occur: He will tell you that he will inform of the terrain Macgartha and the other universes. He will take this insect-like animal off a rock and, while he is doing that, he will tell you that the temple holds the center point of his power. If Macgartha would be taken by the aliens, it is likely that they will find the temple and destroy it, cutting off his powers and making and him weak. He will then put the bug in his pouch and check a glider-like object. He will inspect it if it is in good condition while telling you about how he will be teaching you to navigate the universes quicker with more finesse. He will hand you the glider and the insect like organism and he will tell you to follow him. Follow The Wizard. He will teach you how to use the Rock-Scaleeire on certain grapple points that will let scale chasms that you cannot jump across. He will then teach you how to use the Reverse Circulation Glider. You can use the RCG to cross Ancient Wind Chasms that will suck you into the chasm otherwise. After you have completed the tutorial with the Wizard, you will come across a small group of enemies. The group is heavily armed with weapons and they could easily take you out. Use the Rock-Scaleerie to take the weapons from the enemies. Do not try to take all the weapons in one spot or the enemies will start to investigate that area. Use the other Grapple Holds to stay undetected from the other enemies. Once you have taken the all the enemies weapons, take out the enemies. Once you have taken out the enemies, the Wizard will contact you that you can use the Rock-Scaleerie to pull out cracked walls so you can enter caves and crevices you could not originally enter at first. Use the Rock-Scaleeire to pull out the cracked wall and enter the cave that was hidden by the cracked wall. Make your way through the cave by advancing the obstacles. When you get to the end of the cave, you will come across a large canyon. You will need to grapple on a pillar. When you get off of the Grapple Hold, the pillar will then collapse, blocking the exit of the cave. The Wizard will then talk to you that you can grapple on a Grapple Hold and jump on the Grapple Hold and then grapple on another hold to reach areas that you would’ve had almost no chance of reaching. You can also combo the Rock-Scaleeire with the Reverse Circulation Glider to scale over Ancient Wind Chasms that have Grapple Holds above them. Make your way throughout the canyon until you face steep rockface with Grapple Holds. You will chain all the skills you have learned with the Rock-Scaleeire to scale the rockface. Once you have got out of the canyon, the Wizard will contact and tell you to quickly head back to his temple. Head back to the Wizard’s temple. You will be able to grapple onto the Temple’s balcony and you’ll be able to takedown the Alien that is trying to shut down the energy source. A cutscene will occur: It will show you trying to take down the Alien from behind. You are able to take down the alien, but the alien was able to toss you into the pool of energy and some aliens will start to attempt an investigation at what happened. They will decide to cancel the investigation and start asking the Wizard questions. Get back to your grappling point and the Wizard will start to contact you. He will tell you that he knows you have fell in his energy source. He will tell you to try and use your Spirit Energy. Use your Spirit Energy. Your veins will start to glow a greenish color, that of the shade of the contents of the energy you fell into to. He will then tell you about the Plahvatus spell. He will tell to use it to take out the group of Aliens that are trying to confront him. Use the spell to take out the groups of enemies. Once you have taken out the group of Aliens, talk to the Wizard. A cutscene will occur: It will show that the Wizard will be telling of a group of enemies approaching, he will tell you to recharge your Spirit Energy, and start to prepare. Use the energy source to restore your Spirit Energy. Use the Plahvatus spell to destroy the heavily armored enemies, and recharge your Spirit Energy at will. Take out all the enemies with the Wizard’s aid and he will talk to you through your mind. After he is finished he will tell you to speak to a man known as Mazairad. He will tell you that he knows the location of the alien’s armories…Quest Complete!
Rock-Scaleerie
A tool that you will use throughout the game is the Rock-Scaleerie. This tool is used for getting to places that can’t normally be gotten to without the use of the rock-scaleeire. The Rock-Scaleerie has two upgradable versions. The first version of the Rock=Scaleerie is the standard centipede=like animal that has a very strong grip on rock surfaces. The next variation of the Rock-Saleerie is a more modernized version. This version is the Idellic Spear. The Idellic Spear is a type of spear that has almost infinite length. It is a magically enchanted spear that gives the spear unlimited length. Unlike the rock-scaleerie, this variation has an added reach and lets you grapple further distances. Since it has a spear, if you grapple enemies, unlike the Rock-Scaleerie, it has an added damage bonus. The third upgrade is similar to the second upgrade. This upgrade is called the Quarteskita Spear. This spear contains one whole spear that can branch off into four other spears. It can branch off into 4 spears when you press a certain button. However, if you keep the Quartskita Spear into a single spear, you can spear an enemy and deploy four other blade-like things that can kill, or severely injure an enemy. Enhancements regarding the Rock-Scaleerie . There is an enhancement that gives the Grapplers a corner reach. This enhancement lets you grapple onto holds that out of your visual reach. The other enhancement is that whenever you grapple an enemy’s weapon or an item. You are able to choose whether or not you want to pick it up or not.
Reverse Circulation Glider
The RCG is a very unique tool that you will use throughout the game. It is used to cross Ancient Wind Chasms. You can also use the RCG to cross large distances. The only way to gain distance on the RCG is to go into a Ancient Wind Chasm and gain altitude there. The only enhancements for the RCG is gaining more altitude in Ancient Wind Chasms and faster movement while gliding.
Spirit Energy Pit
These pits are like your everlasting regeneration pit for all your Spirit camping needs. When used, Spirit Energy Pits replenish your Spirit bar and also fully restore rechargeable spell, such as Plahvatus.
Death Bringer
When you have finished talking to the Wizard, Queen Orthilia will start to talk to you asking where your whereabouts are. Tell here that you’re at Macgartha with the Wizard. She will ask you what are you doing in Macgartha it’s not safe. Tell here that you are seeking a man known as Mazairad. You will then tell her that he knows the location of the Alien HQ. She will tell you that you should regroup with her at Orthilia to discuss further plans. Tell her that it is best that you should stay in Macgartha and try to fend off the alien forces. She will tell you that you are making a big mistake and she will leave abruptly. You now need to head to Mazairad’s location and ask him about the location of the Alien armories. Mazairad will be located in a small house a ways west of your location. Speak to Mazairad. Ask him if he is able to give the location of the alien armories. He will tell you that he will only give the location if you do him a favor. He will ask you to kill two people for him. He will ask you to kill the Merchant, Baizard. He will tell you that Baizard is a criminal to all of society. Discreetly, Baizard was reported giving supplies to the enemy aliens. As a reward, the Aliens have supplied five bodyguards at the merchant’s disposal. He will also tell you to kill Queen Orhtilia. You will call him a sick, twisted man and that you will not do his corrupted favors. He will tell you that if you want to be given the locations of the armories, you will have to complete the two tasks. Accept the task, and head out to kill one of the targets. Mazairad will give you the current locations of Baizard and Queen Orthilia. This is part one of a three part quest.
Kill Baizard, the merchant.
This is part two of a three part quest. Head to the suspected location of Baizard. Once there, you will notice that Baizard is giving supplies to hostile enemies. You will want to stay low until the exchange has been completed. You will need to take out the bodyguards and chase down the merchant. He will start to use teleportation spells and other spells to slow you down. Chase down the merchant until you reach a cliff. You will be able to grab him before he is able to jump off the cliff. Tell him that you have come to kill him. He will tell that not a chance and he will pull a firearm to your head. He will threaten to shoot as a dragon will fly down into the canyon. He will then tell that there’s his ride and he will whack you with the stalk of the gun and fall into the canyon, onto the dragon. You will now have to jump into the canyon. You will then jump on the dragon and slide to the end of its tail. You will now have to shimmy along the dragon’s tail and reach to its underside. Now, you will take out a weapon and stab the dragon’s underside. This will make the dragon become unstable and start to become uncontrollable. The dragon will then crash into a cave and you will have to saw through the dragon. Mash the attacking button in order to saw through the dragon. Continue to chase down Baizard. He will start to use spells that will collapse the cave walls. Dodge the cave walls. You now have to keep up with Baizard, and try to not go into the collapsing debris. Once you finally catch up to Baizard, you will now need to defeat him in combat. He will use a telekinetic spell that will throw you down into the depths of the canyon. You will now have to kill Baizard. He will generate minions that you will have to fight have to fight off. He has three forms and three main attacks. The first form is where he will attack you by himself. Second is Baizard attacking you with his minions. The last form is him being protected while his minions are attacking you. The only way to get him out of this form is to destroy the three generators that provide his shield, then disrupting his concentration with a ranged weapon. Baizard’s main attacks are a standard melee attack. He can chain his staff attacks with other attacks to cause severe damage. It would be best to stay at a distance from Baizard. His second attack is summoning his minions. His minions will spawn below you, so you will need to keep aware of when Baizard is spawning his minions. His last attack is a fireblast attack. This attack is the maximum upgraded attack for the fireball spell. He will regularly switch out his fireball spell for the maximum upgraded attack for the electric spell, the Shock Wave Blast. Kill Baizard and then a cutscene will occur: It will show you interrogating Baizard questioning his whereabouts with the Aliens. He will tell you that he was exchanging supplies for the aliens in exchange for bodyguards and ancient spell power. The cutscene will end and you are able to interrogate him further for more information. After you are done talking to him, another cutscene will occur that will show you killing the merchant. After you have killed Baizer, Mazairad will contact you and tell you that he has been following you track down Baizard. Look behind you and he will contact you again telling you that you should be hurrying along, as he will be watching you kill the Queen.
Decisions, Decisions
This is part three of a three part quest. He will send you some information on the Queen’s last known location. You will now need to travel into Orthilia and try to kill Queen Orthilia. When you arrive, she will tell ask you where you have been and speak quickly enough to the point of which you are unable to respond. She will tell you that they need to investigate the universes more clearly before her forces attempt to assault Macgartha. She will then tell you to follow her as she will discuss the battle plans further. When you get to the palace, a cutscene will occur: A spy that works for Queen Orthilia will inform her that you are trying to kill her. She will become startled and get the guards to kill you. You will know need to hunt down Orthilia and confront her that you are not trying to kill her. Chase down Orthilia and tell her that you have a plan to fake her death. You can complete this part of the quest one of two ways. You can both fail to catch up with Orthilia and have to kill her, or you can explain that you will be faking her death. The two paths will affect the outcome of the quest. Depending on other choices, may affect the story plot as well. Orthilia has a barrage of ranged attacks and a fairly powerful melee attack. She will also have the help of her guards so make sure that you keep away from her guards. Once you have killed Orthilia, Mazairad will contact you. He will tell to come back to his hideout to claim your reward. The other way to resolve this quest is to fake Orthilia’s death. What you need to do first is to successfully confront Orthilia that the plan will ensure her safety and that it will give access to the Alien hideouts. Explain the plan that Queen Orthilia needs to find a way of making a clone of herself. She will tell you that she will use a hologram to clone herself. Inform her of the rest of the plan. When you are ready, Queen Orthilia will tell you to the rest of the plan. Head to Queen Orthilia when you have prepared for the plan. She will tell you that the guards will try to chase you as you chase the hologram of Queen Orthilia. The guards will hit you until your health gets low. There will be an achievement/ trophy for completing the part of this quest flawlessly. You will have to use your free-running skills to its maximum efficiently. Once finished, you now have the chance to catch and kill the hologram. Kill the hologram. Once done, you now need to fend off the guards and make your escape to authenticate the assassination. Once done, Mazairad will talk to you believing you have killed the Queen. He will tell you to meet him in his hideout to claim the reward. When you enter his hideout, you will notice his dead body on the floor. Search the room for the reward and the data pad for the hideout location. The two items will be located in a drawer in the upper left corner. Collect the two items. There will be a wand and two data tablets. You need to hack the data tablet closest to the wand in order to gain the information. Once done, the Wizard will contact you about the other data tablet being the source of his other assassination assignments. Exit the hideout…Quest Complete!
Achievement/Trophy: I’d do anything for knowledge-Killed Orthilia-/ Our own little secret
Reward: 500 Credits, Assassination Assignments, Wands/Staffs
Assassination Assignments
This game mechanic is basically your version of an assassin’s guild. If you killed Orthilia, you would be turning in the contracts to Mazairad, if you faked Orthilia’s death, you would be turning in the contracts to the Wizard. Eventually, you would be gaining higher in the ranking until you become a dominant assassin. Along the trend to Dominance, you may be able to acquire other cutthroats that may help you at your disposal. There will be a total 20 main quests In the assassin questline and 30 sidequests as-well. There are five ranks, each rank will have their own equitable arms and armor along with four quests pertaining to the main story line. With each rank up, you will be getting an achievement along with the achievement for completing the questline.
Wands/Staffs
Wands and staffs are unique items in the game. Although both items carry the aspect of making casting spells faster, wands can cast smaller spells such as Fire Stream or Lightning Flare faster, while Staffs can cast spells such Electro Blast and Plahvatus faster. If you ever intend on making your character magic based. Expect to have wide assortments of staffs and wands at your disposal. Most staffs and wands have exclusive effects that make each interpretation different from one another. There is a skill in the mage’s skill tree that allows the use of duel wielding a combination of two staff or wands which can then be later upgraded into dual wielding a mix of staff and wand.
We Now Need Combinations
Once you have collected your awards and items, the Wizard will contact you saying that it is now time to take out the enemy threats that are making base operations in Macgartha. Follow the location registered on the datatablet to get to the Aliens’ base. Once you get there, you will notice that there is a data terminal which powers the force field protecting the entrance to the base. Attempt to hack the terminal. The terminal contains a security system that protects itself against all hacking techniques. The only way to shut down the force field is to gain the codes that unlock the terminal so you can shut down the force field. After the terminal locks you out, the Wizard will now contact you telling you to pickpocket the enemy forces hoping that one of them contain the datatablet containing the codes. If you haven’t noticed already, there are snipers that watch the proximity of the base for intruders. You may need to pickpocket every sniper as the one possessing the datatablet containing the codes is at random. You should also be pickpocketing the other snipers because usually highly armed enemies carry good loot. Other than the equipment the target is already wielding, you can obtain any other items the target has that are not equipped. Once you have obtained the datatablet that contains the codes, head back to the entrance and enter the codes in the terminal. Once done, shut down the force field and enter the base. Make your way throughout the base until you get to the loadout room. In the room, you will notice that there are several unarmed patrol units guarding the area. Since this is a loadout, if you are detected, the enemies will start to arm themselves with firearms and other weapons. By any chance if you are detected, take out all alerted enemies quickly. The point of a loadout room is to shut down all weapon caches and other abundances of arms and armor. You may need to destroy items or overload circuits etc. Once done, exit the room and make your way through the rafters while fending off the enemy forces. Once you approach a large, metal door, you will need to hack the terminal in order to open the door. Once you enter the room, you will be introduced to a new type of enemy, prerequisite enemies. Prerequisite Enemies are enemies that in order to be killed need to have a certain spot(s) to be taken out first in order to be killed. Your first Prerequisite Enemy is the Brumal Alien. This enemy centralizes around ice abilities. In order to defeat him, you’ll need to cut his ice tubes, cutting circulation of body temperature from his body, and then killing the enemy. However, be aware of when you cut off the enemy’s circulation tubes, heavy amounts of concealed ice fragments and vapor will come bursting out. Either take this enemy out with long range weapons, or have your Shield Spell handy when you destroy all of its tubes. Once you have killed the Brumal Alien you will be immediately confronted by immense amounts of Bodyguards and Brumals. Before they end up killing you, grapple to the nearest vantage point and a short cutcscene will appear. It shows the alien forces trying to find ways of knocking you off the vantage point and killing you. Queen Orthilia/Mazairad will contact you asking where you are. You will tell her/ him that you are at the alien’s HQ and you are under attack by high amounts of hostile forces. The boss of the HQ, Evalena, will come from a nearby balcony that is on the opposite end of the room. She will say how pitiful you humans are and that you are trying too hard. She will then say that you should have let the aliens stay in harmony with the humans rather than running them deeper in the universes. She will finish off her little speech by saying that you have brought this doom among yourselves Isal is already searching for the globe as we speak. She will then cast a spell that will destroy the vantage point and cause you to fall from the ground. The aliens already in the room will cheer as they approach you. They will now try to kill you as you Evalena walk off deeper into the HQ. As the aliens gather around to kill you, respectively, the Wizard or Mazairad will destroy the wall behind you and try to fend off the aliens. The Wizard will break the wall with a high powered spell while Mazairad will be riding on his dragon, Daliehour. They will assist in killing the enemy forces in the room. If the spot you are in ever gets too hot, you can use the Scaleerie to get to other vantage points. After you have killed all enemy threats, speak to Mazairad/ the Wizard… Quest Complete!
Achievement/ Trophy: I Got The Codes!
Rewards: HQ Assault Quests, 300 Credits
HQ Assault Quests
You can get HQ Assault Quests from Mazairad/ Queen Orthilia respectively. There are a total of five assault quests. Each base will have their respective boss as the final part of the base. There are two in Macgartha, one in Orthilia, one in Cathialium, and one in the Pytoniaus. After a certain point in the game, theses five quests will become unavailable and you will be missing out on an achievement/ trophy. Each HQ will have at least a loadout and a boss room. Each quest will grant a decent reward and completing all five quests will grant you a valuable sword and a shield.
Pickpocketing
Unlike most games, the pickpocketing mechanic in this game is based off of a short minigame which you move your hand in the persons pocket or pouch. The loot you can receive from your target is based off of how well you perform in the minigame. You can fail the minigame if you disturb the character by moving around too quickly or causing a disturbance inside the area. Depending on your thieving skill determines on how well you’ll be able to perform in the minigame. Your thieving skill, along with your stealth skill, also determines on how successful you are when stealing items. Thieving is a major to consider when pickpocketing, lock picking/hacking, and stealing. When you fail the minigame when you target is a hostile character, you will automatically attacked. Semi-hostile characters will attack if you are repeatedly caught pickpocketing. Friendlies will start to lose their liking towards you if you are caught numerous times in their line of sight. Pickpocketing will cause you Spirit Energy to become more evil regardless if you are caught or not.
Silicon Universe Storyline
Year, 3782 mankind has drained Earth’s final resources. You control your character male or female. After character customization has been completed you will set off on a space journey in order to find salvation in different systems of the universe. Your character’s backstory is that as a young child, he/she was a stranded, feeding off the leftovers of society. Your family used to be very wealthy, and when executed, you were thrown to the streets to care for yourself. As growing up, you inherited the remaining wealth of your family, and was able to pay off for college and take an occupation as an astronaut. Now, you have been given the opportunity to take mankind to the next step of humanity. With your co-pilot, Chuck Winstein, you will scour the galaxy in search of inhabitable land.
New Salvation- Long Term Exploration
The first part of this quest is the simple tutorial most games offer. Follow Chuck throughout the station as you learn the basic movement procedures, combat mechanics, etc. As you head into the loading bay, a cutscene will activate. Your mission administrator, Sierra Mauvieresz, will explain your mission in further detail. After she has finished talking, the tutorial will head into the quest screen. Showing how you can select and deselect quests. Open the hatch and you will head into the Amonger V, a space shuttle that has lasted for over 500 years. A cutscene will play, describing how “The Hero”, as you’re addressed, has made out onto the land they call “Silicon Universe” You awake from your long 1000 year nap in near orbit of the universes. Not too long after your wake, Chuck notices small fleet of unknown “warships”. As you watch the fleet come closer, Chuck will tell you to brace for impact as the game will tell you get down. The will start launching projectiles at you as Chuck runs up to the controls and attempts to pilot the spacecraft. As you head towards the universe, its orbit pulls you in as you crash land into the surface… Chuck wakes you up telling you that they are bound to come and hunt us down. Dazed you open the hatch and head to the outside… Quest Complete!
Reward: 50 XP (enough for your first rank up)
Achievement/Trophy: The Cosmonaut
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The game will inform you about rank ups and how you can gain points from rank ups to enhance your skills in combat or body armor. Next, the game will introduce you to enhancements, upgrades to your basic knowledge, body, and mental stability.
New Salvation- Spreading the Word
Chuck tells you to scout the area if any of those space craft things are searching for us. He will be setting up the communications system while you scout the area. He will also tell you to look for supplies such as food, weapons, signs of potential inhabitance, etc. The game will signal you to access the menu, and it will tell you to go to the map. It will teach you how to set and reset objective markers. After that has been completed exit and head to the objective point. When you reach the objective point, a cutscene will activate. It will show large forces deploying from space crafts. You will signal in Chuck, he will respond. You will tell him that hostile forces are coming this way. The game will then tell you how to sprint and teach you how to use “quick navigation actions”. As you get back to the crash site, Chuck will tell you that he can’t activate the communication device due to the fact that there is an unknown code. He asks if you can hack the device. You agree to try and the hacking tutorial commences. After completing the tutorial, hostile forces will approach to an unsafe distance. Chuck tells you hide behind the bushes. When you do, Chuck will twist his ankle on an uprooted stomp, Triggering a trap, Chuck is taken away by mysterious tribesman. They then take him away up the nearby hill...Quest Complete!
Reward: 50 XP
Achievement/Trophy: The Telegram
New Salvation- The First Encounter
Stay hidden as the tribe people take Chuck away. Silently, stalk the tribe people as they carry Chuck away to their camp. After you have followed them, a new objective will appear telling you to head the hill and take out the tribespeople, or called Savages. The game will teach you how to perform different variations of stealth kills. When you get to a certain point, the tribesmen will grab you from behind and start beating you while you’re on the ground. The game will tell you to push certain buttons to kick off the Savage. After you have fought off the savage, you will pick up a sword. Kill the Savage. Open the door leading to the central point of the village. You will see four guards protecting Chucks position. The game will introduce you to multi-kills, if you press the attack button in response to your kill, you can chain the previous kill to another powerful hit or a kill. After you have killed the guards guarding Chuck’s position, free Chuck from his restraints. A cutscene will occur; the mysterious forces invade the camp. Their commander, Commander Joane, and her troops will surround you and interrogate you as of why you have come to their land. Chuck will start to explain why the both of you came in search of new land. She will notice that you seem to be human. She will ask to lead you to your spacecraft. Lead Joane to your spacecraft, she will connect transmission with the HQ back at Earth. They will talk a bit…Quest Complete!
Reward: 100 XP
Achievement/Trophy: First Endeavors
End of Basic Tutorial
Proper Gunmanship
Joane will let you board her ship. During the space trip to McGartha, the second largest universe, she will tell you how her crew used to be humans from Earth. Mistranslations of plotting, led the group to their crash landing on McGartha. After being inspected by other lifeforms on the planet, Joane’s crew was held in captivity by Dr. Interinn. Experiments were conducted on them and some grew DNA defects and lost their sanity almost as if they were other creatures entirely. After about a decade or so, the lifeforms that inhabited McGartha were vacated by “other humans”. Shortly after, humans inhabited the 3 major “universes”. As the ship docks into McGartha, she will tell you to vist the Prime Minister, Jackie Poulmaire. As you head off the ship, Joane will give you 500 credits to spend at shops and stores. Chuck will tell you he’ll meet you at the loading bay with Joane after you have spoken with the Prime Minister. Speak to the Prime Minister; tell him that you are an astronaut from Earth, and that the population is in need of new inhabitance. As you return to the loading bay, the camera will zoom in on an incoming missile. The missile will hit the loading dock and part of the floor will start collapsing. Run to the crashing floor to regroup with Joane and Chuck. She will tell you to follow her as she makes her way to the armory. Some enimies will leap out of a window. Pull out your wepon and defend Joane from the attacking enemies. After you have killed the remaining enemies, enter the armory. Joane will start opening a crate as enemies will appear. Protect Joane from the incoming enemies. After you have defeated the enemies, Joane will empty the crate and hand you a first edition rifleman’s handgun. The game will tell you the basic concepts of wielding a firearm. In 3rd person view, the gunplay has a similarity to that of Gears of War. In 1st person, however, the gunplay holds a mix of Call of Duty and Halo. Make your through the rafters while fighting off the armed forces. At a certain point, the rafters will split into two sections. Chuck will go on one side while you and Joane go on the other part. Soon after, enemies will start coming from Chuck’s part of the rafter, provide Chuck covering fire. Now, aliens will start coming from your side of the rafters. Kill the remaining aliens, and head down to the loading bay. Kill all enemy forces. A S.T.I.U will spawn. Joane will hand you an enemy analysis pad. The game will tell you to use the analysis pad to scan certain enemies for weak points, weaponry, description, and aggressive patterns. Use the analysis pad to figure out how to kill the S.T.I.U. Kill it. After you have killed the enemy, a cutscene will occur; You, Joane, and Chuck will head for Joane’s spacecraft. As you’re boarding the spacecraft, a missile will be fired destroying the floor below Joane and Chuck. You will be able to catch Joane and pull her back up, but Chuck will fall to the lower deck. You and Joane will board the ship and flee from the loading bay…Quest Complete!
Achievement/Trophy: You sure know how to wield a gun.
Reward: 150XP, 100 credits
Intergalactic Warriors
Joane will explain the current plan for evacuating the residence of McGartha. She will tell you that the plan is to take the Backdrop Airstream to Orthilia Universe. While taking the pathway, you’re confronted by Enemy Airships (called Intimidators). These are semi-bulky airships with low powered turrets. Kill the enemy aircrafts and proceed down the airway. During these ship quests, gameplay is more like a RTS. Instead of moving with the joystick thingy, you plot points. You can attack enemies by pressing the a or the triangle button. Destroy the remaining enemies and continue on through the airstream. Eventually, you will come across a group of ally fleets fighting against enemy fleets. The game will inform you that you can control other fleets to take out bigger enemies. Destroy the remaining group of enemies and continue on. Now you will come against a new type of enemy, Stalkers. These are frail, small ships with small gun turrets. These ships can move from the back or the front. Their key feature, however, is there large missile attached to the bottom of the aircraft. It fires the missile and 4 other smaller missiles branch off. Kill the stalkers and proceed throughout the Backdraw path while killing all enemy threats. When you get about half way through the path you are pulled in by a strong current into the Pytoniaus Universe. You will be forced to land in the Pytoniaus Universe. As you land on the Universe, Joane will tell you that she doesn’t like the look to this…Quest Complete!
Rewards: 50 credits, 100XP
Achievement/Trophy: Got Your Wings Early
Gathering Supplies
Open the hatch. Joane will survey the landscape. The landscape seems to have an abundance of jungle. She will ask you to gather supplies. She will hand you a data pad on the items you need to collect. Collect the according ingredients. Here is a list of the ingredients needed for this quest.
-Meat
-Ten poisonous plants or mushrooms (Use the data analyzer to find poisonous plants)
-Iron
-Wood
After you have collected the ingredients, Joane will teach you how to cook foods. If you cook foods, they will give more health and sometimes will give an added effect. Joane will tell you how to cook foods and how to start a fire. After you have cooked the meat, Joane will tell you how to abstract poison from plants. By removing poison from plants, you can make that plant edible, however you can also use the poison you abstracted from the plants to make your weapons stronger and give them added effects. After Joane has showed you how to cook and abstract poisons, she will take you inside the ship to show you how to repair equipment. There are 3 ways of repairing weapons. The first way is to simply repair it on a workbench. This is the easiest way of repairing a weapon, however this is the most inaccurate solution and if repaired this way, may need repairs daily. The next way is the second most effective way of repairing weapons. This way can only be done on a furnace. It is to smelt iron and to put the iron on the broken areas of the weapon. This does repair the weapon the longest, but it takes the longest to set up. The third way is to take apart the same weapon or a similar weapon and use the parts of the weapon and repair individual parts of the weapon. This is the most effective way because the equipment can overlap so you won’t have to use multiple weapons to repair the weapon over time. After you have learned how to repair equipment, she will talk to you about what that force is that was pulling you and Joane in…Quest Complete!
Achievement: Survival Instinct
Pyramid Rituals
Joane will look out of the ship and notice a tractor beam thingy. She will tell you to track down the location of the tractor beam. Make your way throughout the jungle until you come to a pyramid-like structure. As you enter the pyramid, a cutscene will occur. As you’re inspecting the entrance to the pyramid, these spirits, called Revenants, will appear. As you are surrounded by Revenants, a mysterious man, known as The Wizard, will fight off the revenants. He will then approach you and start talking to you. He will tell you that behind the pyramid lies the tomb of the great King Miast. It is said that he was one of the most powerful rulers to ever walk Silicon Universe. Banished by the Gaurdians, Miast faded into the afterlife. He will then tell you that the only way to enter his tomb is to open it up magic. Enter the pyramid. While solving puzzles and fleeing from enemies(as revenants are only killable by the use of magic attacks)make your way to the entrance of King Miast’s tomb…Quest Complete!
Reward: 200 credits, Fireball Scroll
Achievement/Trophy: Grave Robbers and Ghouls
Tomb Raider
As you approach the door to King Miast’s tomb, The Wizard will appear to teach you on how to use magic or spells. The limit of magic you can use at any given time depends on how high or low your Spirit bar is. Your Spirit bar can be lengthened by abusing magic then pick the Spirit Enhancement when you level. Magic in this game is important because it affects the range of your fast traveling. Your Spirit bar affects how frequent you will be able to travel. Using spells is the only way they’ll upgrade. You can get new spells by leveling up and selecting them as enhancements. Open the seal to King Miast’s tomb. Fight off the revenants while making your way to King Miast’s sarcophagus. As you approach his tomb, a cutscene will occur. It will show Joane rappelling down an open hatch on the ceiling. She will disturb his tomb by trying to steal an urn on a mantle. This will enrage King Miast and he will come out of his sarcophagus as a ghost, and he will possess Joane. The Wizard will try and fight King Miast off of Joane. King Miast will shrug off The Wizard’s attacks and start to attack you. You must now kill the King. He has two forms; His first form is where he possesses Joane and uses her assault rifle to attack you. During this form a magical sphere will be up, preventing from hurting King Miast. In his second form, he will be the Ghost of himself. The only way to damage this form is with magic attacks. He switches between this form unpredictably, so be attack cautiously and at your own risk. Use the enemy analyzer to figure out his statistics and how to kill him. When you have defeated King Miast, a cutscene will occur he will become enraged and will kill Joane. He will then omit out a powerful energy that will send the pyramid collapsing. The Wizard will tell to grab the Teleportation Scroll inside of the urn. Use the spell and teleport your way back to the ship…Quest Complete
Reward: 250 credits
Achievement/Trophy: Spirit Tamer
Fast Traveling
Fast traveling in this game may be a bit more complicated than other games. There are two ways of fast traveling. Each way has their own benefits and disadvantages. The first way is by visiting a camp at one of the universes. There is only one camp per universe. Once you complete a certain quest, the camp on that universe will open up. You can only travel from camp to camp. The alternative way is to use the Teleportation Spell. This is the spell variation of fast traveling. This can be done in any place of the universe, however, this has certain distances of which you could fast travel to. You can upgrade the distance of fast traveling by first, abusing the spell to its maximum potential, and then upgrading it in the Enhancements Menu. This way of transportation drains your Spirit overtime.
Distress Signals
Enter the ship and exit the universe. Take a look at Joane’s data pad. You will need to hack into it. You will know, by playing a recent transmission, which Joane and Queen Orthilia were talking on a recent transmission. Apparently, after the alien’s attack on McGartha, the plan was to surrender Cathialium and bring up most of the defenses on Orthilia. During that was taking place, a group of soldiers would flank McGartha and soon flank Cathialium. As the message ends, another message is sent by Orthilia stating that they’re under attack and need reinforcements to any responding forces. Set your Coordinate Destinations for Orthilia. Head to Orthilia. The first part of this quest contains a ship mission. Fight off the enemy forces while making your way to Orthilia. As you approach the universe, the camera will some on three ships loading at the depot. As you send the ship into auto-pilot, head towards the rocket turret on the side. Mount it and destroy the three ships. The ship will then land near the loading to reveal enemy aliens approaching towards Orthilia’s forces. Kill the enemy forces. When you kill the forces, a S.T.I.U will spawn. Being launched through the air, it will connect with your ship and cause you to fall to the lower levels. Land on the depot and make your way to Orthilia’s forces. Once you reach Orthilia’s forces kill the S.T.I.U. After you have killed the S.I.T.U, talk to Orthilia. She will tell you that the only way to stop the alien invasion is to activate the Maximum Security Defense Generator (M.S.D.G). This will jam all nearby hostile S.T.I.U and aircrafts. Unfortunately for you, the M.S.D.G was taken over by enemy forces so the S.T.I.Us and the aircrafts can safely land on the loading bays. Head to the M.S.D.G. As you reach the upper portion of the generator room, you will see Chuck fighting off the aliens. From above, give Chuck covering fire while he fights off the enemy forces. Chuck will tell you that in order to turn on the generator, you’ll need a maintenance keycard. Collect the keycard, this can be found in the Chief Inspector’s office on the desk. Head to the Chief’s Inspector’s office. You will notice that the office was put under security lockdown and the gate that protected the office was melted down. Go into the office and collect the card key on the desk. When you exit the office you will encounter a F.I.M (Flame Infiltration Mech). Use your enemy analyzer to figure out how to kill the F.I.M. Head to the lower deck of the generator room. When you return, you will notice that Chuck has been impaled with a spear containing a globe like item on the other tip. If you inspect the globe, you will notice that it seems to be an almost an exact replica of Earth. Use the keycard to lower the gate protecting the switches. A cutscene will occur: You will look at Chuck for a moment, and then you will walk up to his dead body. You will then rest your hand on his corpse, and quietly you will say a prayer. The cutscene will end and you will now need to turn on the switches. After that has been completed, speak to Queen Orthilia. She will tell you she notices you have activated the M.S.D.G. Although she can’t reward you right now, she’ll tell you to head to her palace so she can properly thank you. Head to her palace in the center point of the universe. Speak to her in her throne room to accept your reward….Quest Complete!
Reward: 400 Credits
Achievement: Say Hello To Sierra For Me…
*Side quests are now activated*
Joining the Resistance
After the attack on Orthilia, Queen Orthilia will ask you to join a resistance against the aliens. She will tell you that the meeting will take place at the town’s square. Meet Queen Orthilia, along with the other civilians, at the town square. A cutscene will occur: Queen Orthilia will start giving a speech about how the aliens soiled humans’ last chance for hope and salvation. She will then tell you that the aliens are bound to attack again. As she talks about defending the universes for the sake of humanity, she will finish the speech by saying that there will be some type of Resistance formed to rebel against the aliens. She will then say that we will commence with a conquest over the now occupied Cathialium. She will then inform all citizens willing to join the Resistance to head to the palace for further details. Head to the palace. As you near the palace you will encounter a hobbit. A cutscene will occur: The hobbit will advise you to inform the queen that an assassin will attempt to kill the queen. He will give you a data tab listing the location of the assassin where he will be located. The hobbit will tell you that his name is Jack Swargins, professional thief and spy. He will tell you that he is always waiting at the pub and will give you a worthy reward if you successfully take down the assassin. That will be a mandatory Sidequest Encounter. Make your way to the palace. Once you have entered the palace, you need to enter the throne room. Once there, she will tell you the mission on taking Cathialium. They won’t need an airship as she is one of the only human beings that knows the route which you can enter Cathialium from Orthilia. After that, she will tell that you will need to help the assault squad that is being currently held up in the Cathedral. She will discuss further plans as needed. When the meeting dismisses, Queen Orthilia will hand you a bow that was passed down by her ancestors. It has magical energies that repair it, and it also has energies that let it switch from a bow to a double-edged blade. It is called the Diswertex Bow. Welded by the famous blacksmith, Paul Diswertex Hizzamer the bow was given to the family as a reward for fending off the forces of Chaos and Order. Exit the castle…Quest Complete!
Reward: Diswertex Bow
Achievement/Trophy: Fighting Back
Hostile Grounds
Talk to Orthilia when you’re ready to try and take back Cathialium. She will tell you to meet her at the outskirts of Orthilia. Meet here at the out skirts of the universe. She will have gathered all the troops for the fight against the aliens. As you start to make your way to the pathway to Cathialium, hostile forces will start to spawn. These enemies are called Mistico Draco Guerrieri. They are specially trained military operatives that have been terrorizing civilians around the universes for a while. The group believes in the seven ancient dragons: Aswanious, Laminieous, Bakoulious, Umareiose, Lussuria, Puzuda, and Gasstario. These dragons were said to help shape and protect Silicon Universe in its early stages. As the enemies deploy from their dragons, which will fly away, to the ground. One of the enemies, however, will stay on the dragon and become a dangerous enemy. These enemies are called MDG Dragon Tamers. These enemies are very dangerous with the dragon’s element. They also can up close to attack or they can even land on the ground and wreak havoc. Occasionally, the particular enemy may have an ally of theirs riding on the back as a support. Kill the enemy forces and head towards the outskirts. As you approach the outskirts, the game will introduce you to a new mechanic, free-running/wall climbing. Climb and advance through all the obstacles until you reach the top. When you reach the top more enemies will spawn. Three of the enemies will be on turrets while 2 of them will be riding dragons. Kill the enemies and head towards Cathialium. By now, you should be able to see Cathialium from a distance. Climb down the Cliffside. You will see a camp with enemies in it. Invade the camp and kill all enemies. Investigate the huts. As you look through the huts, you will notice a human that has a slight resemblance to Chuck. Untie the man and interrogate him. He will tell you that the aliens are keeping the rest of the assault squad in the Cathedral. He will tell you that his name is Chuck Winstein. You will tell him that that is impossible. You will tell him that Chuck Winstein has been killed. He tell you that Dr. Interrin, DNA, Artic Cave, Ultimate Humans…He will then begin to come into a seizure like state and and his body will begin to turn black with dark red veins appearing vibrantly. You will become startled as Queen Orthilia will inform you that enemy forces are approaching. Two S.T.I.U and about 15 footsoldiers, and 3 F.I.M. Kill all enemy forces and proceed towards Cathialium. Kill the enemy forces as you near Cathialium. As you approach a white energy barrier, you will hear Queen Orthilia tell the troop that they better prepare for a hell of a fight. You will need to deactivate the outer generator in order to enter the heavily guarded Cathialium. You will approach a squad of enemies. Kill the enemies and approach the camp that holds the generator. Kill all enemy threats and make your way to the outer generator. Kill all enemies in the camp and shut down the generator. In order to shut down the generator, you need to hack into it. After you have shut down the generator, the barrier protecting Cathialium will start to weaken but not disappear. Use the enemy data analyzer and scan the workings of the barrier. It will tell you it is connected to two other generators. Shut down the other generators. When you shut down the other generators, two S.T.I.U and Dragon Tamers will appear and start to attack you. Kill the enemies and head into Cathialium. A cutscene will occur: Queen Orthilia, you, and the rest of the squad will hide behind a piece of cover and view the land. She will tell you that whatever they’re guarding, the definitely want it to be kept secret. Queen Orthilia will inform you to head to the Cathedral and free the captive squad. Make your way to the Cathedral. The game will then introduce you to the stealth mechanic of the game. Queen Orthilia will keep a radio transmitter so she will be able to contact you. Silently, make your way to the entrance of the Cathedral. The main door to the Cathedral will be locked, so you will need to find an alternate entrance. Once you find an alternate entrance, enter the Cathedral. A cutscene will occur: it will show you approach the main floor of the Cathedral. You will see members of the assault team being experimented on. Queen Orthilia will try to communicate with you telling you that the squad is under attack. This will disrupt the silence in the Cathedral and the scientists will be suspicious about your presence. The will inform the guards protecting the Cathedral. They will then tell the assistants to transport the experiments to “Checkpoint B”. They will take the squad out of the Cathedral. The cutscene will end and you now have to kill the guards. While you’re fighting off the guards, Dr. Interrin will start to flee from the Cathedral. Your job now is to fend off the hostile forces while you chase down Dr. Interrin. He will run throughout the forest. After you have chased down Dr. Interinn to a certain point, you will need to tackle him and interrogate him. Ask him questions regarding to the experiments and whereabouts of the assault team. He will tell you that they are being shipped to the Northern Ice Cap, Quahlo. He will tell you that they are manipulating human genetics so they can transform the human into a more powerful deadly human entity. You will then hear Alien Forces approaching. You will run away inside the nearby forest. You will attempt to contact Queen Orthilia. She will respond claiming that reinforcements are on the way. A cutscene will occur: You will tell her that the aliens have conducted experiments on the assault squad to extend humans to their ultimate form. You will also tell her that the aliens have taken the assault squad to Quahlo. She will gasp and tell you to hurry to the cave, and then contact her….Quest Complete!
Reward: 500 Credits/ 400 XP
Achievement/Trophy: More Secure Than We Thought
Death is cold
Make your way towards the Northern Ice Cap as you fight off the enemies. As you are about on the south-western border of Cathialium, you will be doing a bit of walking. You will know you are close to the cavern when you are confronted by heavy snowstorms and you are battling ice warriors. The entrance to the ice cave will be blocked off by the debris of a crashed glacier. A group of Hunters will appear and will ask you what you are doing in these deserted parts. Ask about the glacier’s collapse. They will tell you that these aliens blew up the entrance to Quahlo, which ended up resulting in an avalanche which blocked off the entrance again. Ask them if they know of any alternate entrance. They will tell you if you speak to the Crazed Witch, Liza, she might be able to teach you a spell to melt the obstacle in your path. They will tell you that she can be found deep inside Gauss Canyon. Make your way to Gauss Canyon. Work your way throughout the canyon until you reach Liza’s hut. Talk to Liza. Ask her if she has a spell that could melt the ice away. She will tell that she will give you the spell if you can help her with one little problem. She will request that you will fulfill a curse on a nearby city. She will ask you to go to Qualium and head to their chapel. She will ask you to pray at the chapel and say a curse. She will tell you that the curse was supposed to be set on the town because her 3 children were slaughtered and mutilated by the townspeople. She has tried to set the curse on the town before, but the townspeople were only able to cripple her, preventing her from being able to reach the chapel. She will end the conversation by teaching you the shield spell. Head to Qualium a\nd enter the chapel. Go up to the alter and say the curse. The in the chapel will hear the curse and will try and stop you. Kill the priests and continue on with the curse. Once the curse is complete, head outside. There will be around 50 guards there to attack you. One of the guards will attack you from behind and you will fall to the ground. The game will then tell you to activate the shield spell. This spell can protect you from multiple attacks and attacks from a 360 degree angle attacks. After a little bit of Shield Spell tutorials, some villagers will appear frantically saying a blizzard is approaching. Quickly, cast the shield spell and watch as the blizzard, aka the curse, freezes and slices up the people in town. After the blizzard ends, return to Liza and claim your reward…Quest Complete!
Reward: 300 XP/ 350 Credits
Ice-Kickers
Make your way back to the entrance of the Ice Cave. Use the fireball spell to melt the debris blocking the entrance. Enter the cave and start to navigate the caverns while fighting off the different types of enemies. After you get to a certain point, you will see the captors taking the assault squad into a large cavern. You will then radio in Queen Orthilia and tell her that you have found the Doctors. Silently follow them throughout the cavern. They will soon start to set up post saying that the spirits will cherish their present. Walk up to the doctors and try to confront them. You will then be attacked from behind by a new type of enemy, assassins. These are fairly agile enemies that have duel shock batons. A cutscene will occur: it will show the assassins preparing to attack you. The doctors will flee deeper into the cave. You will hear ice breaking, the ice wall will collapse as some alien bodyguards will pop out of the wall. Alien Bodyguards are bulky enemies that have a powerful melee attack and grab attack with a somewhat powerful ranged attack. These enemies have some decent abilities to cope with their attacks. They can produce a shield force field that when attacked with a melee weapon, will pull the attacker inwards for a direct melee attack. They have a boosting ability that lets them move around to destinations faster. They can then use that boost and convert it into a charge attack. Use the data analyzer to figure out a way to kill the enemies. Untie the assault squad and speak to them. They will tell you that the doctors were planning to sacrifice them at the Pits of the Doomed. Contact Queen Orthilia and inform her that the doctors were taking the squad to the Pits of the Doomed. She will tell you to find the doctor’s and interrogate them. Find and interrogate each of the four doctors. At random, the doctors could have one of the following combonations:
- Four bodyguards
- Four assassins
- 2 of each
- 1 of each
Confront and interrogate each of the scientists in order to piece the Pits of the Doomed’s location. After you have done so, you will need to head to your destination. Once you enter the pits, a cutscene will occur. It will show a squad member hanging by a rope above one of the pits. He will scream out for help as the Alien Sorcerers in the back of the cavern will say a chant. After the chant has ended, a pool of light will surround the pit below the squad member. The light will then swallow the mercenary and the light will disappear instantly. Then a Giant-Sea like creature will jump out of the water and start to chomp on the squad member. Beware, as the scene will be gory. At the start of the boss fight, Queen Orthilia will radio in and ask you what is going on. You will tell her that this sea creature thing has appeared from the pits. She will tell you to stop the beast and think of the last location of which you have found Chuck. Use the data analyzer to figure out the best strategy to defeat the Artic Summoner . Defeat the Artic Summoner….Quest Complete!
Reward: 400 Credits/ 500 XP
Achievement/Trophy: Beasts from Lower Levels, Are Just Higher Entities
Bring In the Heavies
A cutscene will occur after you have defeated the Artic Summoner. It will show that you will climb up on the beast and start to attempt to control the beast. The game will then teach you on how to control the Artic Summoner. Follow the directions on how to control it and start the attacking tutorial on killing the Alien Sorcerers that are trying to stop you. Make your to a thin wall of a cave and exit the cave. Now you need to make your way to Cabbilial, the main city of Cathialium, and take down the enemy forces. Head to Queen Orthilia’s forces and provide the group with some covering fire. There will soon be Stalkers and Dragon Tamers starting to attack you. Kill off the enemies then propel yourself down the Artic Summoner and a cutscene will occur. Queen Orthilia will look very unpleased. She will tell you that the story behind the beast you were riding on is that when a certain organism is sacrificed in the pit, it will create an ultimately superior substance of that species. She will ask you to go to Othilia and head to her palace. Once there she will ask you to head to her palace and seek out the man known as Jack Swargins. Go to the ship and fly out of Cathialium’s orbit. Fight off the enemy ships and start to head to Orthilia. You will hear a communication sequence appear in your mind. The Wizard will tell you that he is using telepathy to communicate you. He will tell that strange things are happening in Macgartha, and that you should figure out a way to land on Macgartha. While fighting off the enemy ships, you will be approaching Macgartha’s orbit. The wizard will start to talk to you to land on the lower part of Macgartha and meet him at his temple. Ask him where the temple is. He will tell you that you don’t need to know, you have already known where it is all this time….Quest Complete!
Achievement/Trophy: Heavy Hitter
Reward: 200 Credits
Always Learning
Land on Macgartha. Head to the Wizard’s temple and he will greet you before you arrive. He will meet you at the entrance of his temple and greet you. A cutscene will occur: He will tell you that he will inform of the terrain Macgartha and the other universes. He will take this insect-like animal off a rock and, while he is doing that, he will tell you that the temple holds the center point of his power. If Macgartha would be taken by the aliens, it is likely that they will find the temple and destroy it, cutting off his powers and making and him weak. He will then put the bug in his pouch and check a glider-like object. He will inspect it if it is in good condition while telling you about how he will be teaching you to navigate the universes quicker with more finesse. He will hand you the glider and the insect like organism and he will tell you to follow him. Follow The Wizard. He will teach you how to use the Rock-Scaleeire on certain grapple points that will let scale chasms that you cannot jump across. He will then teach you how to use the Reverse Circulation Glider. You can use the RCG to cross Ancient Wind Chasms that will suck you into the chasm otherwise. After you have completed the tutorial with the Wizard, you will come across a small group of enemies. The group is heavily armed with weapons and they could easily take you out. Use the Rock-Scaleerie to take the weapons from the enemies. Do not try to take all the weapons in one spot or the enemies will start to investigate that area. Use the other Grapple Holds to stay undetected from the other enemies. Once you have taken the all the enemies weapons, take out the enemies. Once you have taken out the enemies, the Wizard will contact you that you can use the Rock-Scaleerie to pull out cracked walls so you can enter caves and crevices you could not originally enter at first. Use the Rock-Scaleeire to pull out the cracked wall and enter the cave that was hidden by the cracked wall. Make your way through the cave by advancing the obstacles. When you get to the end of the cave, you will come across a large canyon. You will need to grapple on a pillar. When you get off of the Grapple Hold, the pillar will then collapse, blocking the exit of the cave. The Wizard will then talk to you that you can grapple on a Grapple Hold and jump on the Grapple Hold and then grapple on another hold to reach areas that you would’ve had almost no chance of reaching. You can also combo the Rock-Scaleeire with the Reverse Circulation Glider to scale over Ancient Wind Chasms that have Grapple Holds above them. Make your way throughout the canyon until you face steep rockface with Grapple Holds. You will chain all the skills you have learned with the Rock-Scaleeire to scale the rockface. Once you have got out of the canyon, the Wizard will contact and tell you to quickly head back to his temple. Head back to the Wizard’s temple. You will be able to grapple onto the Temple’s balcony and you’ll be able to takedown the Alien that is trying to shut down the energy source. A cutscene will occur: It will show you trying to take down the Alien from behind. You are able to take down the alien, but the alien was able to toss you into the pool of energy and some aliens will start to attempt an investigation at what happened. They will decide to cancel the investigation and start asking the Wizard questions. Get back to your grappling point and the Wizard will start to contact you. He will tell you that he knows you have fell in his energy source. He will tell you to try and use your Spirit Energy. Use your Spirit Energy. Your veins will start to glow a greenish color, that of the shade of the contents of the energy you fell into to. He will then tell you about the Plahvatus spell. He will tell to use it to take out the group of Aliens that are trying to confront him. Use the spell to take out the groups of enemies. Once you have taken out the group of Aliens, talk to the Wizard. A cutscene will occur: It will show that the Wizard will be telling of a group of enemies approaching, he will tell you to recharge your Spirit Energy, and start to prepare. Use the energy source to restore your Spirit Energy. Use the Plahvatus spell to destroy the heavily armored enemies, and recharge your Spirit Energy at will. Take out all the enemies with the Wizard’s aid and he will talk to you through your mind. After he is finished he will tell you to speak to a man known as Mazairad. He will tell you that he knows the location of the alien’s armories…Quest Complete!
Rock-Scaleerie
A tool that you will use throughout the game is the Rock-Scaleerie. This tool is used for getting to places that can’t normally be gotten to without the use of the rock-scaleeire. The Rock-Scaleerie has two upgradable versions. The first version of the Rock=Scaleerie is the standard centipede=like animal that has a very strong grip on rock surfaces. The next variation of the Rock-Saleerie is a more modernized version. This version is the Idellic Spear. The Idellic Spear is a type of spear that has almost infinite length. It is a magically enchanted spear that gives the spear unlimited length. Unlike the rock-scaleerie, this variation has an added reach and lets you grapple further distances. Since it has a spear, if you grapple enemies, unlike the Rock-Scaleerie, it has an added damage bonus. The third upgrade is similar to the second upgrade. This upgrade is called the Quarteskita Spear. This spear contains one whole spear that can branch off into four other spears. It can branch off into 4 spears when you press a certain button. However, if you keep the Quartskita Spear into a single spear, you can spear an enemy and deploy four other blade-like things that can kill, or severely injure an enemy. Enhancements regarding the Rock-Scaleerie . There is an enhancement that gives the Grapplers a corner reach. This enhancement lets you grapple onto holds that out of your visual reach. The other enhancement is that whenever you grapple an enemy’s weapon or an item. You are able to choose whether or not you want to pick it up or not.
Reverse Circulation Glider
The RCG is a very unique tool that you will use throughout the game. It is used to cross Ancient Wind Chasms. You can also use the RCG to cross large distances. The only way to gain distance on the RCG is to go into a Ancient Wind Chasm and gain altitude there. The only enhancements for the RCG is gaining more altitude in Ancient Wind Chasms and faster movement while gliding.
Spirit Energy Pit
These pits are like your everlasting regeneration pit for all your Spirit camping needs. When used, Spirit Energy Pits replenish your Spirit bar and also fully restore rechargeable spell, such as Plahvatus.
Death Bringer
When you have finished talking to the Wizard, Queen Orthilia will start to talk to you asking where your whereabouts are. Tell here that you’re at Macgartha with the Wizard. She will ask you what are you doing in Macgartha it’s not safe. Tell here that you are seeking a man known as Mazairad. You will then tell her that he knows the location of the Alien HQ. She will tell you that you should regroup with her at Orthilia to discuss further plans. Tell her that it is best that you should stay in Macgartha and try to fend off the alien forces. She will tell you that you are making a big mistake and she will leave abruptly. You now need to head to Mazairad’s location and ask him about the location of the Alien armories. Mazairad will be located in a small house a ways west of your location. Speak to Mazairad. Ask him if he is able to give the location of the alien armories. He will tell you that he will only give the location if you do him a favor. He will ask you to kill two people for him. He will ask you to kill the Merchant, Baizard. He will tell you that Baizard is a criminal to all of society. Discreetly, Baizard was reported giving supplies to the enemy aliens. As a reward, the Aliens have supplied five bodyguards at the merchant’s disposal. He will also tell you to kill Queen Orhtilia. You will call him a sick, twisted man and that you will not do his corrupted favors. He will tell you that if you want to be given the locations of the armories, you will have to complete the two tasks. Accept the task, and head out to kill one of the targets. Mazairad will give you the current locations of Baizard and Queen Orthilia. This is part one of a three part quest.
Kill Baizard, the merchant.
This is part two of a three part quest. Head to the suspected location of Baizard. Once there, you will notice that Baizard is giving supplies to hostile enemies. You will want to stay low until the exchange has been completed. You will need to take out the bodyguards and chase down the merchant. He will start to use teleportation spells and other spells to slow you down. Chase down the merchant until you reach a cliff. You will be able to grab him before he is able to jump off the cliff. Tell him that you have come to kill him. He will tell that not a chance and he will pull a firearm to your head. He will threaten to shoot as a dragon will fly down into the canyon. He will then tell that there’s his ride and he will whack you with the stalk of the gun and fall into the canyon, onto the dragon. You will now have to jump into the canyon. You will then jump on the dragon and slide to the end of its tail. You will now have to shimmy along the dragon’s tail and reach to its underside. Now, you will take out a weapon and stab the dragon’s underside. This will make the dragon become unstable and start to become uncontrollable. The dragon will then crash into a cave and you will have to saw through the dragon. Mash the attacking button in order to saw through the dragon. Continue to chase down Baizard. He will start to use spells that will collapse the cave walls. Dodge the cave walls. You now have to keep up with Baizard, and try to not go into the collapsing debris. Once you finally catch up to Baizard, you will now need to defeat him in combat. He will use a telekinetic spell that will throw you down into the depths of the canyon. You will now have to kill Baizard. He will generate minions that you will have to fight have to fight off. He has three forms and three main attacks. The first form is where he will attack you by himself. Second is Baizard attacking you with his minions. The last form is him being protected while his minions are attacking you. The only way to get him out of this form is to destroy the three generators that provide his shield, then disrupting his concentration with a ranged weapon. Baizard’s main attacks are a standard melee attack. He can chain his staff attacks with other attacks to cause severe damage. It would be best to stay at a distance from Baizard. His second attack is summoning his minions. His minions will spawn below you, so you will need to keep aware of when Baizard is spawning his minions. His last attack is a fireblast attack. This attack is the maximum upgraded attack for the fireball spell. He will regularly switch out his fireball spell for the maximum upgraded attack for the electric spell, the Shock Wave Blast. Kill Baizard and then a cutscene will occur: It will show you interrogating Baizard questioning his whereabouts with the Aliens. He will tell you that he was exchanging supplies for the aliens in exchange for bodyguards and ancient spell power. The cutscene will end and you are able to interrogate him further for more information. After you are done talking to him, another cutscene will occur that will show you killing the merchant. After you have killed Baizer, Mazairad will contact you and tell you that he has been following you track down Baizard. Look behind you and he will contact you again telling you that you should be hurrying along, as he will be watching you kill the Queen.
Decisions, Decisions
This is part three of a three part quest. He will send you some information on the Queen’s last known location. You will now need to travel into Orthilia and try to kill Queen Orthilia. When you arrive, she will tell ask you where you have been and speak quickly enough to the point of which you are unable to respond. She will tell you that they need to investigate the universes more clearly before her forces attempt to assault Macgartha. She will then tell you to follow her as she will discuss the battle plans further. When you get to the palace, a cutscene will occur: A spy that works for Queen Orthilia will inform her that you are trying to kill her. She will become startled and get the guards to kill you. You will know need to hunt down Orthilia and confront her that you are not trying to kill her. Chase down Orthilia and tell her that you have a plan to fake her death. You can complete this part of the quest one of two ways. You can both fail to catch up with Orthilia and have to kill her, or you can explain that you will be faking her death. The two paths will affect the outcome of the quest. Depending on other choices, may affect the story plot as well. Orthilia has a barrage of ranged attacks and a fairly powerful melee attack. She will also have the help of her guards so make sure that you keep away from her guards. Once you have killed Orthilia, Mazairad will contact you. He will tell to come back to his hideout to claim your reward. The other way to resolve this quest is to fake Orthilia’s death. What you need to do first is to successfully confront Orthilia that the plan will ensure her safety and that it will give access to the Alien hideouts. Explain the plan that Queen Orthilia needs to find a way of making a clone of herself. She will tell you that she will use a hologram to clone herself. Inform her of the rest of the plan. When you are ready, Queen Orthilia will tell you to the rest of the plan. Head to Queen Orthilia when you have prepared for the plan. She will tell you that the guards will try to chase you as you chase the hologram of Queen Orthilia. The guards will hit you until your health gets low. There will be an achievement/ trophy for completing the part of this quest flawlessly. You will have to use your free-running skills to its maximum efficiently. Once finished, you now have the chance to catch and kill the hologram. Kill the hologram. Once done, you now need to fend off the guards and make your escape to authenticate the assassination. Once done, Mazairad will talk to you believing you have killed the Queen. He will tell you to meet him in his hideout to claim the reward. When you enter his hideout, you will notice his dead body on the floor. Search the room for the reward and the data pad for the hideout location. The two items will be located in a drawer in the upper left corner. Collect the two items. There will be a wand and two data tablets. You need to hack the data tablet closest to the wand in order to gain the information. Once done, the Wizard will contact you about the other data tablet being the source of his other assassination assignments. Exit the hideout…Quest Complete!
Achievement/Trophy: I’d do anything for knowledge-Killed Orthilia-/ Our own little secret
Reward: 500 Credits, Assassination Assignments, Wands/Staffs
Assassination Assignments
This game mechanic is basically your version of an assassin’s guild. If you killed Orthilia, you would be turning in the contracts to Mazairad, if you faked Orthilia’s death, you would be turning in the contracts to the Wizard. Eventually, you would be gaining higher in the ranking until you become a dominant assassin. Along the trend to Dominance, you may be able to acquire other cutthroats that may help you at your disposal. There will be a total 20 main quests In the assassin questline and 30 sidequests as-well. There are five ranks, each rank will have their own equitable arms and armor along with four quests pertaining to the main story line. With each rank up, you will be getting an achievement along with the achievement for completing the questline.
Wands/Staffs
Wands and staffs are unique items in the game. Although both items carry the aspect of making casting spells faster, wands can cast smaller spells such as Fire Stream or Lightning Flare faster, while Staffs can cast spells such Electro Blast and Plahvatus faster. If you ever intend on making your character magic based. Expect to have wide assortments of staffs and wands at your disposal. Most staffs and wands have exclusive effects that make each interpretation different from one another. There is a skill in the mage’s skill tree that allows the use of duel wielding a combination of two staff or wands which can then be later upgraded into dual wielding a mix of staff and wand.
We Now Need Combinations
Once you have collected your awards and items, the Wizard will contact you saying that it is now time to take out the enemy threats that are making base operations in Macgartha. Follow the location registered on the datatablet to get to the Aliens’ base. Once you get there, you will notice that there is a data terminal which powers the force field protecting the entrance to the base. Attempt to hack the terminal. The terminal contains a security system that protects itself against all hacking techniques. The only way to shut down the force field is to gain the codes that unlock the terminal so you can shut down the force field. After the terminal locks you out, the Wizard will now contact you telling you to pickpocket the enemy forces hoping that one of them contain the datatablet containing the codes. If you haven’t noticed already, there are snipers that watch the proximity of the base for intruders. You may need to pickpocket every sniper as the one possessing the datatablet containing the codes is at random. You should also be pickpocketing the other snipers because usually highly armed enemies carry good loot. Other than the equipment the target is already wielding, you can obtain any other items the target has that are not equipped. Once you have obtained the datatablet that contains the codes, head back to the entrance and enter the codes in the terminal. Once done, shut down the force field and enter the base. Make your way throughout the base until you get to the loadout room. In the room, you will notice that there are several unarmed patrol units guarding the area. Since this is a loadout, if you are detected, the enemies will start to arm themselves with firearms and other weapons. By any chance if you are detected, take out all alerted enemies quickly. The point of a loadout room is to shut down all weapon caches and other abundances of arms and armor. You may need to destroy items or overload circuits etc. Once done, exit the room and make your way through the rafters while fending off the enemy forces. Once you approach a large, metal door, you will need to hack the terminal in order to open the door. Once you enter the room, you will be introduced to a new type of enemy, prerequisite enemies. Prerequisite Enemies are enemies that in order to be killed need to have a certain spot(s) to be taken out first in order to be killed. Your first Prerequisite Enemy is the Brumal Alien. This enemy centralizes around ice abilities. In order to defeat him, you’ll need to cut his ice tubes, cutting circulation of body temperature from his body, and then killing the enemy. However, be aware of when you cut off the enemy’s circulation tubes, heavy amounts of concealed ice fragments and vapor will come bursting out. Either take this enemy out with long range weapons, or have your Shield Spell handy when you destroy all of its tubes. Once you have killed the Brumal Alien you will be immediately confronted by immense amounts of Bodyguards and Brumals. Before they end up killing you, grapple to the nearest vantage point and a short cutcscene will appear. It shows the alien forces trying to find ways of knocking you off the vantage point and killing you. Queen Orthilia/Mazairad will contact you asking where you are. You will tell her/ him that you are at the alien’s HQ and you are under attack by high amounts of hostile forces. The boss of the HQ, Evalena, will come from a nearby balcony that is on the opposite end of the room. She will say how pitiful you humans are and that you are trying too hard. She will then say that you should have let the aliens stay in harmony with the humans rather than running them deeper in the universes. She will finish off her little speech by saying that you have brought this doom among yourselves Isal is already searching for the globe as we speak. She will then cast a spell that will destroy the vantage point and cause you to fall from the ground. The aliens already in the room will cheer as they approach you. They will now try to kill you as you Evalena walk off deeper into the HQ. As the aliens gather around to kill you, respectively, the Wizard or Mazairad will destroy the wall behind you and try to fend off the aliens. The Wizard will break the wall with a high powered spell while Mazairad will be riding on his dragon, Daliehour. They will assist in killing the enemy forces in the room. If the spot you are in ever gets too hot, you can use the Scaleerie to get to other vantage points. After you have killed all enemy threats, speak to Mazairad/ the Wizard… Quest Complete!
Achievement/ Trophy: I Got The Codes!
Rewards: HQ Assault Quests, 300 Credits
HQ Assault Quests
You can get HQ Assault Quests from Mazairad/ Queen Orthilia respectively. There are a total of five assault quests. Each base will have their respective boss as the final part of the base. There are two in Macgartha, one in Orthilia, one in Cathialium, and one in the Pytoniaus. After a certain point in the game, theses five quests will become unavailable and you will be missing out on an achievement/ trophy. Each HQ will have at least a loadout and a boss room. Each quest will grant a decent reward and completing all five quests will grant you a valuable sword and a shield.
Pickpocketing
Unlike most games, the pickpocketing mechanic in this game is based off of a short minigame which you move your hand in the persons pocket or pouch. The loot you can receive from your target is based off of how well you perform in the minigame. You can fail the minigame if you disturb the character by moving around too quickly or causing a disturbance inside the area. Depending on your thieving skill determines on how well you’ll be able to perform in the minigame. Your thieving skill, along with your stealth skill, also determines on how successful you are when stealing items. Thieving is a major to consider when pickpocketing, lock picking/hacking, and stealing. When you fail the minigame when you target is a hostile character, you will automatically attacked. Semi-hostile characters will attack if you are repeatedly caught pickpocketing. Friendlies will start to lose their liking towards you if you are caught numerous times in their line of sight. Pickpocketing will cause you Spirit Energy to become more evil regardless if you are caught or not.